“BLACKED OUT” SCRIPT *UPDATED*…

INTRODUCTION (SCENE 1) – INT. UNKNOWN LOCATION – UNANIMOUS/DARK

WORKER wakes up from a serious blackout with no idea what is going on. This will occur with the first-person point of view, as well as a close-up. He is extremely confused and unaware of his surroundings. The camera will be shaky representing the confusion and panic. Looks around to find a dark figure in the back of the dark room. Quick pans around the dark room with blurry effect. Music playing through headphones.

WORKER: “OH SHI…..”

[Fades to black]


 

OFFICE (SCENE 2) – INT.  – SECOND STORY OF HOUSE – MIDDLE OF THE DAY

[Fades from black]

WORKER taking out a pill from his pocket and then flicking it up into the air (close-ups). Separate shot of the pill falling into the office worker’s mouth. As the worker closes his mouth, it cuts to a shot of the WORKER smashing his keyboard again the desk. The keyboard smash will be filmed with a variety of shots.

[Fades to black]


 

WALKING (SCENE 3) – EXT. GRAVEL ROAD WITH LARGE LAND IN BACK – NIGHT

[Fades from black – coming out of mouth (BLACK)]

WORKER is angry and approaching the camera with a close-up. WORKER puts on sunglasses even though it already dark. The WORKER eventually catches up with the camera and a manual close up is done fading to black from the sunglasses.


 

CAR PUNCH (SCENE 4) – EXT. DRIVEWAY OF HOME – NIGHT

[Fade from black]

WORKER punching someone on top of the hood of the car. The camera will pan around glide keeping the two characters in the frame at all times until the slow-motion punch is completed.

[Fade to black]


 

CHAIR KICK (SCENE 5) – EXT. BACKYARD OF HOME – NIGHT

[Fade from black]

WORKER approaches frat boy at a party, kicks his cup out of his hand, and proceeds to kick him. This will be filmed through a glide/ follow shot of the protagonist.

[Fade to black]


 

CHAIR SMACK (SCENE 6) – EXT. BACK ALLY WAY OF A WALGREENS – NIGHT

[Fades from black]

WORKER is hitting a hoodlum with a chair as the hoodlum is on the ground previously hurt. The camera will do a quick pan until the two are no longer in the frame. After the two have left the frame the camera will flick into the sky.

[Fade to black]


 

CEREAL (SCENE 7) – INT. DINING ROOM TABLE -NIGHT (WITH INDOOR LIGHTING)

[Fades from black]

WORKER eats cereal. Camera tilts keeping the WORKER in the frame from a lamp that hangs from the roof.

[Fades to black]


 

REVERSE (SCENE 8) – ALL PREVIOUS LOCATIONS – DAY/ NIGHT

[Fades from black]

All previous scenes will be played in reverse and fast forwarded.

[Cuts to black]

A similar scene to the beginning will be shown. WORKER will be sitting on the ground of the garage or the unknown location.

WORKER: “IT… I BLA…”

The title then appears onto the screen.


 

END

*ALL SCENES FOLLOWING THE INTRODUCTION WILL HAVE “SEPTEMBER BY EARTH, WIND, AND FIRE” PLAYING.*

Updated Story Board…

Sorry… my partner and I didn’t realize the length at which the other storyboard would have put us. The number of scenes and the length of the previous transitions will force us to go over the limit which we were given for the film opening. Therefore it was necessary for my partner and me to rethink our approach without completely changing the main idea of the film.

In order to do so, we had to rethink the opening scene. Rather than starting the movie with the office scene, which will increase the length of the opening, we started the film with the “wake up” scene. This allowed us to go straight into the flashbacks with no delay or stalls. We also figured that having knowledge of the main character’s career was not as important. Therefore, shortening the office scene was a priority. This was done by including the “drug taking” scene with the office scene. Having two important scenes in one will allow us to shorten the time for the opening.

Editing DAYS…

The clips which we filmed were extremely long due to the fact that they were all taken in slow motion. This made it extremely tedious to edit. Luckily, my partner and I came up with the idea to build in the transitions into the actual scenes (through swipes, pans, etc.). This made it easier to combine the different scenes, as well, as giving them a cool aesthetic. In regards to editing the action sequences, I only included speed changes. However, making the text come from behind objects and barriers was very tedious and long. Not being experienced with the editing software, made the process of editing longer than it should be. However, the product was worth the time.